Download celtic king punic war


















Enlight Software published the game. It was published by Haemimont Games FX Interactive published the game Imperivm II is a strategy game developed by Haemimont Games. FX Interactive published the game.

Imperivm II is av Kalypso published It was published by K Tropico 4 is a strategy-simulation game developed by Feral Interactive and Haemimont Games. The slightly rode-sounding Punic Wars is the sequel to Celtic Kings, a lesser-known RTS that picked up a respectable 70 per cent in these pages last year. Like Is predecessor, Punic is an Interesting effort set in the times of the Roman Empire, only now on the wars between Carthage and Rome think Hannibal - the elephant one, not the people-muncher.

Also like its predecessor, Punic Wars' loins are girded with some great resource management ideas. No bases are built and resources aren't collected - rather, they're transported from villages to military camps and facilities as required.

This is all managed fairly simply using the excellent overview map. Troops can be assigned to follow one or other of your hero units, which means that while you may have a huge force to deal with, large formations can be manoeuvred with a single click.

It's an economic system that minimises unnecessary micro-management. As well as being your hardest hard-nuts and the marshals of your lesser soldiers, heroes can also carry special items that can be unleashed mid-battle to swing the course of a fight. Barracks, town halls, forts and villages all feature in Punic Wars, but they can't be built or destroyed - only captured and lost.

In addition, most troops have the ability to build a catapult at the gates of the enemy settlement to destroy its defences, before reducing its loyalty by yelling at it.

And your hero and his followers earn experience and improved fighting abilities along the way. It can't quite match Warcraft's visual delights and epic scale or the innovative hero system of Battle Realms. Nevertheless, CK is worth investigating for its adventure mode if you were a big Diablo fan, or never grew out of Asterix.

Combining a solid single- and multi- player experience with a well realized adventure scenario, Celtic Kings offers several different playing options for the novice RTS enthusiast.

Celtic Kings uses a much simpler interface than other, better known real-time titles. The maps are fully created, with no ability to build or even permanently destroy buildings, only capture and damage existing structures. All units can be created quickly and easily, and are usually automatically garrisoned in elected buildings. While there are other complexities, such as level-gaining, race-specific units, heroes, and the necessity for supply lines, Celtic Kings' structure removes more of the 'resource gathering' with straight-up combat.

At the LAN I attended, there was little to no lag, and with the game's simple interface, even the non-RTS gamers were able to be competitive quickly. However, there are still some serious flaws that need to be fixed. Enemy AI is almost non-existent. The audio element is also not working correctly, as I could never get any in-game sounds to work.



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